Wesley Brueland // ML Engineer & Game Developer
The Deck
Every project I have shipped, stacked into one pile. Scroll to flick through the deck, then click the card facing you to open it. A number of them run straight in your browser, hosted here on brue.land using WebGL; the rest live on itch.io.
01 / 10 //2025 //Unity
Galactic Marbles
Cosmic merge experiment
★ Excellence Award — Playful.AI Game Jam ▸Combine asteroids into planets and planets into solar systems. Adaptive music layers stack as the universe expands, so the soundtrack gets bigger the further you merge.
02 / 10 //2024 //Godot
Blue Rust
Steampunk metroidvania
★ Jam Winner x5 — P1 Ignite Jam
Pixel art metroidvania built around exploration and one unusual movement mechanic. Swept Best Theme Fit, Best Art, Most Accessible, Emotional Masterpiece, and Best Narrative.
03 / 10 //2024 //Unity
Space Dogs
Crash-land and befriend
Pirate Software Game Jam 16 ▸You are an alien who crash-lands on a strange world and adopts three dogs. Dig deeper with them to find out what the planet is hiding.
I found myself walking away and leaving the game up just because it was so pretty to look at. Judge feedback, Pirate Software Game Jam 16
04 / 10 //2024 //Unity
Reel Legends
Relaxing fishing sim
★ Top 30 of 71 — Score Space Jam 32 ▸A calm fishing simulator designed thumbs-first for mobile, with touch casting and a reel-in loop tuned to be the opposite of stressful.
05 / 10 //2025 //Godot
Pocket Neighbors
Cozy AFK neighborhood sim
Playful.AI Jam - AFK Edition ▸A tiny neighborhood that keeps living while you are away. Check in to mow, clear the trash, and steer your residents through LLM-generated events, with household stats modelled on Maslow's hierarchy of needs.
06 / 10 //2024 //Godot
Blue Rust - Memoria
Standalone story level
Pirate Software Game Jam 15 ▸A self-contained chapter set in the Blue Rust world. Explore a dark laboratory and piece together what happened there.
The movement is smooth and the abilities function quite well. Judge feedback, Pirate Software Game Jam 15
07 / 10 //2024 //Unity
Grow A Spine
Q-Learning in a game engine
▶ Runs in your browser, hosted right here on brue.land
A reinforcement learning sandbox where a creature learns to stand up on its own. Built to prove out ML training loops living inside Unity rather than beside it.
08 / 10 //2024 //Godot
LORDFARQUADZILLA
Rhythm experiment
▶ Runs in your browser, hosted right here on brue.land
A rhythm toy built in Godot around music and art from the band Bilmuri. Mostly an excuse to sync gameplay tightly to a track.
09 / 10 //2023 //Unity
Sid the Squirrel
3D platformer
★ OMSCS CS6457 — Georgia Tech
Final project for the game design course: a full 3D platformer with custom camera work, character controller, and a gameplay trailer.
10 / 10 //2023 //Unity
Roll A Ball
WebGL deployment test
▶ Runs in your browser, hosted right here on brue.land
The classic Unity tutorial, shipped to GitHub Pages on purpose. This one exists to prove the WebGL build and hosting pipeline actually works.
Scroll ▼
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Galactic Marbles
Combine asteroids into planets and planets into solar systems. Adaptive music layers stack as the universe expands, so the soundtrack gets bigger the further you merge. Built with a team.
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Blue Rust
Pixel art metroidvania built around exploration and one unusual movement mechanic. Swept Best Theme Fit, Best Art, Most Accessible, Emotional Masterpiece, and Best Narrative. Built with a team.
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Space Dogs
You are an alien who crash-lands on a strange world and adopts three dogs. Dig deeper with them to find out what the planet is hiding. Built with a team.
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Reel Legends
A calm fishing simulator designed thumbs-first for mobile, with touch casting and a reel-in loop tuned to be the opposite of stressful. Built with a team.
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Pocket Neighbors
A tiny neighborhood that keeps living while you are away. Check in to mow, clear the trash, and steer your residents through LLM-generated events, with household stats modelled on Maslow's hierarchy of needs. Built with a team.
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Blue Rust - Memoria
A self-contained chapter set in the Blue Rust world. Explore a dark laboratory and piece together what happened there. Built with a team.
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Grow A Spine
A reinforcement learning sandbox where a creature learns to stand up on its own. Built to prove out ML training loops living inside Unity rather than beside it. Runs in your browser, hosted here.
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LORDFARQUADZILLA
A rhythm toy built in Godot around music and art from the band Bilmuri. Mostly an excuse to sync gameplay tightly to a track. Runs in your browser, hosted here.
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Sid the Squirrel
Final project for the game design course: a full 3D platformer with custom camera work, character controller, and a gameplay trailer. Built with a team.
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Roll A Ball
The classic Unity tutorial, shipped to GitHub Pages on purpose. This one exists to prove the WebGL build and hosting pipeline actually works. Runs in your browser, hosted here.
Judges’ Notes
Excerpts from game jam judge feedback. Trimmed for length; the omissions are marked.
I enjoyed the exploration and the general vibe you get with the subtle glow, and it's exciting to find a new biome or a forest inside a dome. [...] I must emphasize how simply enjoyable it was to float around the map, which 100 percent added to my game time played. [...] I also loved the intro, including the music and sound choices; it very much kept me engaged. I also found myself walking away and leaving the game up just because it was so pretty to look at.
The movement is smooth and the abilities function quite well. [...] Overall, I think you have a cool start to a Metroidvania. I was intrigued by the story and would like to see what the story is about. Good job!
Skills & Tools
Engines
Unity, Godot
Languages
C#, GDScript, GLSL, Python
Tech
OpenGL, Git, WebGL builds, AI/ML integration, procedural generation
Craft
Gameplay programming, game design and polish, rapid jam prototyping
Awards & Recognition
- Excellence Award — Playful.AI Game Jam, for Galactic Marbles
- P1 Ignite Jam Winner — Best Theme Fit, Best Art, Most Accessible, Emotional Masterpiece, and Best Narrative, for Blue Rust
- Score Space Jam #32 — Top 30 of 71, for Reel Legends