Wesley Brueland // ML Engineer & Game Developer

The Deck

Every project I have shipped, stacked into one pile. Scroll to flick through the deck, then click the card facing you to open it. A number of them run straight in your browser, hosted here on brue.land using WebGL; the rest live on itch.io.

01 / 10 //2025 //Unity

Galactic Marbles

Cosmic merge experiment

★ Excellence Award — Playful.AI Game Jam ▸

Combine asteroids into planets and planets into solar systems. Adaptive music layers stack as the universe expands, so the soundtrack gets bigger the further you merge.

  • Team Project
  • Unity
  • WebGL
  • Adaptive Audio

02 / 10 //2024 //Godot

Blue Rust

Steampunk metroidvania

★ Jam Winner x5 — P1 Ignite Jam

Pixel art metroidvania built around exploration and one unusual movement mechanic. Swept Best Theme Fit, Best Art, Most Accessible, Emotional Masterpiece, and Best Narrative.

  • Team Project
  • Godot
  • Pixel Art
  • Metroidvania

03 / 10 //2024 //Unity

Space Dogs

Crash-land and befriend

Pirate Software Game Jam 16 ▸

You are an alien who crash-lands on a strange world and adopts three dogs. Dig deeper with them to find out what the planet is hiding.

I found myself walking away and leaving the game up just because it was so pretty to look at. Judge feedback, Pirate Software Game Jam 16
  • Team Project
  • Game Jam
  • Exploration

04 / 10 //2024 //Unity

Reel Legends

Relaxing fishing sim

★ Top 30 of 71 — Score Space Jam 32 ▸

A calm fishing simulator designed thumbs-first for mobile, with touch casting and a reel-in loop tuned to be the opposite of stressful.

  • Team Project
  • Unity
  • Mobile
  • Touch

05 / 10 //2025 //Godot

Pocket Neighbors

Cozy AFK neighborhood sim

Playful.AI Jam - AFK Edition ▸

A tiny neighborhood that keeps living while you are away. Check in to mow, clear the trash, and steer your residents through LLM-generated events, with household stats modelled on Maslow's hierarchy of needs.

  • Team Project
  • Idle
  • LLM
  • Supabase
  • Markov

06 / 10 //2024 //Godot

Blue Rust - Memoria

Standalone story level

Pirate Software Game Jam 15 ▸

A self-contained chapter set in the Blue Rust world. Explore a dark laboratory and piece together what happened there.

The movement is smooth and the abilities function quite well. Judge feedback, Pirate Software Game Jam 15
  • Team Project
  • Godot
  • Narrative

07 / 10 //2024 //Unity

Grow A Spine

Q-Learning in a game engine

▶ Runs in your browser, hosted right here on brue.land

A reinforcement learning sandbox where a creature learns to stand up on its own. Built to prove out ML training loops living inside Unity rather than beside it.

  • Unity
  • Q-Learning
  • ML

08 / 10 //2024 //Godot

LORDFARQUADZILLA

Rhythm experiment

▶ Runs in your browser, hosted right here on brue.land

A rhythm toy built in Godot around music and art from the band Bilmuri. Mostly an excuse to sync gameplay tightly to a track.

  • Godot
  • Rhythm
  • Audio

09 / 10 //2023 //Unity

Sid the Squirrel

3D platformer

★ OMSCS CS6457 — Georgia Tech

Final project for the game design course: a full 3D platformer with custom camera work, character controller, and a gameplay trailer.

  • Team Project
  • Unity
  • 3D
  • Coursework

10 / 10 //2023 //Unity

Roll A Ball

WebGL deployment test

▶ Runs in your browser, hosted right here on brue.land

The classic Unity tutorial, shipped to GitHub Pages on purpose. This one exists to prove the WebGL build and hosting pipeline actually works.

  • Unity
  • WebGL
  • Pipeline

Scroll

  • 2025 // Unity // Excellence Award

    Galactic Marbles

    Combine asteroids into planets and planets into solar systems. Adaptive music layers stack as the universe expands, so the soundtrack gets bigger the further you merge. Built with a team.

    Play on itch.io

  • 2024 // Godot // Jam Winner x5

    Blue Rust

    Pixel art metroidvania built around exploration and one unusual movement mechanic. Swept Best Theme Fit, Best Art, Most Accessible, Emotional Masterpiece, and Best Narrative. Built with a team.

    Play on itch.io

  • 2024 // Unity

    Space Dogs

    You are an alien who crash-lands on a strange world and adopts three dogs. Dig deeper with them to find out what the planet is hiding. Built with a team.

    Play on itch.io

  • 2024 // Unity // Top 30 of 71

    Reel Legends

    A calm fishing simulator designed thumbs-first for mobile, with touch casting and a reel-in loop tuned to be the opposite of stressful. Built with a team.

    Play on itch.io

  • 2025 // Godot

    Pocket Neighbors

    A tiny neighborhood that keeps living while you are away. Check in to mow, clear the trash, and steer your residents through LLM-generated events, with household stats modelled on Maslow's hierarchy of needs. Built with a team.

    Play on itch.io

  • 2024 // Godot

    Blue Rust - Memoria

    A self-contained chapter set in the Blue Rust world. Explore a dark laboratory and piece together what happened there. Built with a team.

    Play on itch.io

  • 2024 // Unity

    Grow A Spine

    A reinforcement learning sandbox where a creature learns to stand up on its own. Built to prove out ML training loops living inside Unity rather than beside it. Runs in your browser, hosted here.

    Run the demo

  • 2024 // Godot

    LORDFARQUADZILLA

    A rhythm toy built in Godot around music and art from the band Bilmuri. Mostly an excuse to sync gameplay tightly to a track. Runs in your browser, hosted here.

    Play in browser

  • 2023 // Unity // OMSCS CS6457

    Sid the Squirrel

    Final project for the game design course: a full 3D platformer with custom camera work, character controller, and a gameplay trailer. Built with a team.

    Watch the trailer

  • 2023 // Unity

    Roll A Ball

    The classic Unity tutorial, shipped to GitHub Pages on purpose. This one exists to prove the WebGL build and hosting pipeline actually works. Runs in your browser, hosted here.

    Play in browser

Judges’ Notes

Excerpts from game jam judge feedback. Trimmed for length; the omissions are marked.

I enjoyed the exploration and the general vibe you get with the subtle glow, and it's exciting to find a new biome or a forest inside a dome. [...] I must emphasize how simply enjoyable it was to float around the map, which 100 percent added to my game time played. [...] I also loved the intro, including the music and sound choices; it very much kept me engaged. I also found myself walking away and leaving the game up just because it was so pretty to look at.
Judge feedback on Space Dogs Pirate Software Game Jam 16
The movement is smooth and the abilities function quite well. [...] Overall, I think you have a cool start to a Metroidvania. I was intrigued by the story and would like to see what the story is about. Good job!
Judge feedback on Blue Rust - Memoria Pirate Software Game Jam 15

Skills & Tools

Engines

Unity, Godot

Languages

C#, GDScript, GLSL, Python

Tech

OpenGL, Git, WebGL builds, AI/ML integration, procedural generation

Craft

Gameplay programming, game design and polish, rapid jam prototyping

Awards & Recognition

  • Excellence Award — Playful.AI Game Jam, for Galactic Marbles
  • P1 Ignite Jam Winner — Best Theme Fit, Best Art, Most Accessible, Emotional Masterpiece, and Best Narrative, for Blue Rust
  • Score Space Jam #32 — Top 30 of 71, for Reel Legends

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